Training Camp
Last updated
Last updated
The training camp was launched to help new managers to quickly improve the player's card combat power. There are currently 3 vouchers in the training camp, and each voucher has 3 levels and a total of 6 seats. Managers can put players in a certain seat and spend vouchers of the corresponding level. After waiting for a period of time, the player will receive rewards for experience improvement, skill level improvement, and skill awakening. It should be noted that players in training camps can not participate in other activities, such as playing, selling or training new players.
Players can be sent to participate in special training to gain experience, and need to consume experience training vouchers.
Each training has a certain probability of critical hit. If you get critical hits, the player will get additional experience. For example, there is currently a 30% probability of an additional 10% experience, a 20% probability of an additional 20% experience, a 6% probability of an additional 30% experience, a 3% probability of an additional 40% experience, and a 1% probability of an additional 50% experience.
Probability | Additional Experience |
---|---|
If the player is at the end of level 9, it will reach level 10 after increasing experience, and the player needs to ascend to continue to gain overflowing experience.
Differences between different seats:
The base value for gaining experience is different: 200 for junior seats, 600 for intermediate seats, and 2000 for premium seats.
The time required for training is different: 6 hours for junior seats, 12 hours for intermediate seats, and 24 hours for premium seats.
Players can be sent to participate in special training to improve their skill levels, and need to consume skill level vouchers.
After the training is over, the voucher will randomly select a skill that is not at full level and upgrade the level instead of upgrading the skill of the lowest level.
Under normal circumstances, after the training ends, a random skill level will be +1. Each skill level training has a certain probability of critical hit. If you get critical hits, the player's skill level will be raised by 2 or 3. The skill level will be +2 with a 13% chance, and the skill level will be +3 with a 2% chance.
The difference between different seats:
The upper limit of skill improvement is different: junior seats can be upgraded to level 10, intermediate seats are 20, and premium seats are 30.
The time required for training is different: 6 hours for junior seats, 12 hours for intermediate seats, and 24 hours for premium seats.
Players can be sent to participate in special training to awaken their skills, and need to consume skill awaken vouchers.
After the training is over, there is a 35% chance to successfully awaken the random skill at the corresponding position, and a 65% chance to fail the awakening, and the skill level will be raised by 1 instead.
The difference between different seats:
The primary seat can only be used to awaken the first or second skill, the intermediate seat can only be used to awaken the third or fourth skill, and the supreme seat can only be used to awaken the fifth or sixth skill.
Players currently have up to 4 skills including characteristic skills, and the premium seats are not unlocked.
The training time is different: 6 hours for the junior seat, 12 hours for the intermediate seat, and 24 hours for the premium seat.
30%
10%
20%
20%
6%
30%
3%
40%
1%
50%