# Training System

Managers can take two players to train one new player in this system. During the training process, a certain amount of TMT will be consumed while a mystery pack will be generated. Managers can open it to get a new player card. Common, Rare and Epic cards can participate in training 7 times and Legendary cards can participate 3 times.

### Training Cost per Base Player

The actual cost is the sum of two base players:

<table><thead><tr><th width="107" align="center">Count</th><th width="123" align="center">Level</th><th width="143" align="center">Common</th><th align="center">Rare</th><th align="center">Epic</th><th align="center">Legendary</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">5</td><td align="center">30</td><td align="center">60</td><td align="center">250</td><td align="center">1250</td></tr><tr><td align="center">2</td><td align="center">10</td><td align="center">30</td><td align="center">60</td><td align="center">300</td><td align="center">1500</td></tr><tr><td align="center">3</td><td align="center">20</td><td align="center">36</td><td align="center">72</td><td align="center">350</td><td align="center">1850</td></tr><tr><td align="center">4</td><td align="center">30</td><td align="center">42</td><td align="center">84</td><td align="center">400</td><td align="center">/</td></tr><tr><td align="center">5</td><td align="center">40</td><td align="center">48</td><td align="center">96</td><td align="center">450</td><td align="center">/</td></tr><tr><td align="center">6</td><td align="center">50</td><td align="center">54</td><td align="center">108</td><td align="center">520</td><td align="center">/</td></tr><tr><td align="center">7</td><td align="center">60</td><td align="center">60</td><td align="center">120</td><td align="center">600</td><td align="center">/</td></tr></tbody></table>

### New Player Ability Attributes:

A player's attribute X value at level N is determined by

$$
X(N) = X(Initial) + (Basic \ Growth(N) + N\*Growth(X)) \* Growth\ Rate(X)/200
$$

Where the sum of **X(Initial)**, **Basic Growth(N), Growth(X)** for five attributes are the same for same rarity. Each player has different value for each attribute based on their position and characteristics.&#x20;

Sum of X(Initial) are 100, 150, 200, 250 and 275 for C, R, E, L and Special L card respectively.

Sum of Growth(X) are 12, 18, 24, 30 and 40 for C, R, E, L and Special L card respectively.&#x20;

Growth Rate are 120 for All Star Genesis cards at each attribute, with the exception that the 12 Special L card from Return of Legend series auction have slightly higher growth rate.

After training, the five-dimensional player attribute growth rate are the average of two base players, with +-10% randomness following this weight. Note for Special Legendary player, they tend to have higher attribute growth rate.

| Ratio | Weight | Weight\_Speicial |
| :---: | :----: | :--------------: |
|  -10% |    1   |         0        |
|  -9%  |    2   |         0        |
|  -8%  |    3   |         0        |
|  -7%  |    4   |         0        |
|  -6%  |    6   |         0        |
|  -5%  |    7   |         0        |
|  -4%  |    8   |         0        |
|  -3%  |   10   |         1        |
|  -2%  |   12   |         2        |
|  -1%  |   15   |         4        |
|   0%  |   30   |        25        |
|   1%  |   23   |        20        |
|   2%  |   19   |        15        |
|   3%  |   16   |        10        |
|   4%  |   13   |         8        |
|   5%  |   10   |         6        |
|   6%  |    8   |         4        |
|   7%  |    6   |         2        |
|   8%  |    4   |         1        |
|   9%  |    2   |         1        |
|  10%  |    1   |         1        |

### New Player Productive Attributes

The sum of new player's productive attributes are the average of two base players **at level 1**, with +-10% randomness following the same table above. Then the scores are randomly distributed to 4 dimensions, each dimension with lowest distribution of 15%.

### Time Cost for Base Players:

<table><thead><tr><th width="191" align="center">Common</th><th width="207" align="center">Rare</th><th width="183" align="center">Epic</th><th align="center">Legendary</th></tr></thead><tbody><tr><td align="center">180 mins</td><td align="center">360 mins</td><td align="center">720 mins</td><td align="center">1440 mins</td></tr></tbody></table>

### The Rate of Positions:

<table><thead><tr><th width="124" align="center">Parent 1</th><th align="center">Parent 2</th><th align="center">FW Rate</th><th align="center">MF Rate</th><th align="center">DF Rate</th><th align="center">GK Rate</th></tr></thead><tbody><tr><td align="center">FW</td><td align="center">FW</td><td align="center">91%</td><td align="center">4%</td><td align="center">4%</td><td align="center">1%</td></tr><tr><td align="center">FW</td><td align="center">MF</td><td align="center">45%</td><td align="center">45%</td><td align="center">9%</td><td align="center">1%</td></tr><tr><td align="center">FW</td><td align="center">DF</td><td align="center">45%</td><td align="center">9%</td><td align="center">45%</td><td align="center">1%</td></tr><tr><td align="center">FW</td><td align="center">GK</td><td align="center">45%</td><td align="center">5%</td><td align="center">5%</td><td align="center">45%</td></tr><tr><td align="center">MF</td><td align="center">FW</td><td align="center">45%</td><td align="center">45%</td><td align="center">9%</td><td align="center">1%</td></tr><tr><td align="center">MF</td><td align="center">MF</td><td align="center">4%</td><td align="center">91%</td><td align="center">4%</td><td align="center">1%</td></tr><tr><td align="center">MF</td><td align="center">DF</td><td align="center">9%</td><td align="center">45%</td><td align="center">45%</td><td align="center">1%</td></tr><tr><td align="center">MF</td><td align="center">GK</td><td align="center">5%</td><td align="center">45%</td><td align="center">5%</td><td align="center">45%</td></tr><tr><td align="center">DF</td><td align="center">FW</td><td align="center">45%</td><td align="center">9%</td><td align="center">45%</td><td align="center">1%</td></tr><tr><td align="center">DF</td><td align="center">MF</td><td align="center">9%</td><td align="center">45%</td><td align="center">45%</td><td align="center">1%</td></tr><tr><td align="center">DF</td><td align="center">DF</td><td align="center">4%</td><td align="center">4%</td><td align="center">91%</td><td align="center">1%</td></tr><tr><td align="center">DF</td><td align="center">GK</td><td align="center">5%</td><td align="center">5%</td><td align="center">45%</td><td align="center">45%</td></tr><tr><td align="center">GK</td><td align="center">FW</td><td align="center">45%</td><td align="center">5%</td><td align="center">5%</td><td align="center">45%</td></tr><tr><td align="center">GK</td><td align="center">MF</td><td align="center">5%</td><td align="center">45%</td><td align="center">5%</td><td align="center">45%</td></tr><tr><td align="center">GK</td><td align="center">DF</td><td align="center">5%</td><td align="center">5%</td><td align="center">45%</td><td align="center">45%</td></tr><tr><td align="center">GK</td><td align="center">GK</td><td align="center">3%</td><td align="center">3%</td><td align="center">3%</td><td align="center">91%</td></tr></tbody></table>

### The Rate of Rarity of New All Star Pack:

<table><thead><tr><th width="142" align="center">Parent 1</th><th width="122" align="center">Parent 2</th><th width="116" align="center">Common</th><th width="122" align="center">Rare</th><th width="115" align="center">Epic</th><th width="134" align="center">Legendary</th></tr></thead><tbody><tr><td align="center">Legendary</td><td align="center">Legendary</td><td align="center">0%</td><td align="center">0%</td><td align="center">0%</td><td align="center">100%</td></tr><tr><td align="center">Legendary</td><td align="center">Epic</td><td align="center">0%</td><td align="center">0%</td><td align="center">49%</td><td align="center">51%</td></tr><tr><td align="center">Legendary</td><td align="center">Rare</td><td align="center">0%</td><td align="center">49%</td><td align="center">1%</td><td align="center">50%</td></tr><tr><td align="center">Legendar</td><td align="center">Common</td><td align="center">49%</td><td align="center">1%</td><td align="center">0%</td><td align="center">50%</td></tr><tr><td align="center">Epic</td><td align="center">Legendary</td><td align="center">0%</td><td align="center">0%</td><td align="center">49%</td><td align="center">51%</td></tr><tr><td align="center">Epic</td><td align="center">Epic</td><td align="center">0%</td><td align="center">0%</td><td align="center">98%</td><td align="center">2%</td></tr><tr><td align="center">Epic</td><td align="center">Rare</td><td align="center">0%</td><td align="center">49%</td><td align="center">50%</td><td align="center">1%</td></tr><tr><td align="center">Epic</td><td align="center">Common</td><td align="center">49%</td><td align="center">1%</td><td align="center">48%</td><td align="center">2%</td></tr><tr><td align="center">Rare</td><td align="center">Legendary</td><td align="center">0%</td><td align="center">49%</td><td align="center">1%</td><td align="center">50%</td></tr><tr><td align="center">Rare</td><td align="center">Epic</td><td align="center">0%</td><td align="center">49%</td><td align="center">50%</td><td align="center">1%</td></tr><tr><td align="center">Rare</td><td align="center">Rare</td><td align="center">0%</td><td align="center">98%</td><td align="center">2%</td><td align="center">0%</td></tr><tr><td align="center">Rare</td><td align="center">Common</td><td align="center">49%</td><td align="center">50%</td><td align="center">1%</td><td align="center">0%</td></tr><tr><td align="center">Common</td><td align="center">Legendary</td><td align="center">49%</td><td align="center">1%</td><td align="center">0%</td><td align="center">50%</td></tr><tr><td align="center">Common</td><td align="center">Epic</td><td align="center">49%</td><td align="center">1%</td><td align="center">48%</td><td align="center">2%</td></tr><tr><td align="center">Common</td><td align="center">Rare</td><td align="center">49%</td><td align="center">50%</td><td align="center">1%</td><td align="center">0%</td></tr><tr><td align="center">Common</td><td align="center">Common</td><td align="center">98%</td><td align="center">2%</td><td align="center">0%</td><td align="center">0%</td></tr></tbody></table>

### The Rate of Card Rarity for Different Pack Rarities:

<table><thead><tr><th width="170" align="center">Pack Rarity</th><th align="center">Legendary Rate</th><th align="center">Epic Rate</th><th align="center">Rare Rate</th><th align="center">Common Rate</th></tr></thead><tbody><tr><td align="center">Legendary</td><td align="center">65%</td><td align="center">35%</td><td align="center">0%</td><td align="center">0%</td></tr><tr><td align="center">Epic</td><td align="center">2%</td><td align="center">68%</td><td align="center">30%</td><td align="center">0%</td></tr><tr><td align="center">Rare</td><td align="center">0%</td><td align="center">2%</td><td align="center">98%</td><td align="center">0%</td></tr><tr><td align="center">Common</td><td align="center">0%</td><td align="center">0%</td><td align="center">0%</td><td align="center">100%</td></tr></tbody></table>

Note: For ALL STAR 2022 GENESIS packs you get from staking Return of Legends cards, you get a one-on-one mapping of rarities, i.e. a Legendary ALL STAR 2022 GENESIS pack gets you a Legendary ALL STAR 2022 card for 100% chance and so on.

**Special Bonus:**

For ALL STAR Legendary pack, you have a 5% chance to get a **special** **superstar** Legendary player.&#x20;


---

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