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Managers can take two players to train one new player in this system. During the training process, a certain amount of TMT will be consumed while a mystery pack will be generated. Managers can open it to get a new player card. Common, Rare and Epic cards can participate in training 7 times and Legendary cards can participate 3 times.
The actual cost is the sum of two base players:
A player's attribute X value at level N is determined by
Where the sum of X(Initial), Basic Growth(N), Growth(X) for five attributes are the same for same rarity. Each player has different value for each attribute based on their position and characteristics.
Sum of X(Initial) are 100, 150, 200, 250 and 275 for C, R, E, L and Special L card respectively.
Sum of Growth(X) are 12, 18, 24, 30 and 40 for C, R, E, L and Special L card respectively.
Growth Rate are 120 for All Star Genesis cards at each attribute, with the exception that the 12 Special L card from Return of Legend series auction have slightly higher growth rate.
After training, the five-dimensional player attribute growth rate are the average of two base players, with +-10% randomness following this weight. Note for Special Legendary player, they tend to have higher attribute growth rate.
The sum of new player's productive attributes are the average of two base players at level 1, with +-10% randomness following the same table above. Then the scores are randomly distributed to 4 dimensions, each dimension with lowest distribution of 15%.
Note: For ALL STAR 2022 GENESIS packs you get from staking Return of Legends cards, you get a one-on-one mapping of rarities, i.e. a Legendary ALL STAR 2022 GENESIS pack gets you a Legendary ALL STAR 2022 card for 100% chance and so on.
For ALL STAR Legendary pack, you have a 5% chance to get a special superstar Legendary player.