# About Players

### Rarity Tiers

All player cards are divided into 4 rarities: Common, Rare, Epic and Legendary. Player cards of different rarities have different skills and ratings, and will also get different growth attributes after upgrading.

### **Ability Attributes**

Each player has 5 ability attributes. The attributes for goalkeepers are Goalkeeping, Reaction, Anticipation, Commanding and Composure. The attributes for outfield (non-goalkeeper) players are Passing, Dribbling, Shooting, Intercepting, and Tackling. The value of each attribute will jointly determine how the player performs in the matches, scene by scene.

The upgrading of ability attributes are automatic and determined by the system for each player.

<figure><img src="/files/CAcDRaWD43iDNuzPN7FS" alt=""><figcaption></figcaption></figure>

### **Productive Attribute**

In addition to basic attributes, each player has 4 productive attributes: Efficiency, Lucky, Physical and Charm. Productive attributes affect factors such as player reward acquisition, player physical recovery and others. These attributes are about non-combat player growth properties and income through player development.

For C/R/E/L cards, for each level upgrading, the card get 1/3/6/10 productive attribute points for allocation respectively. You can allocate the points to different attributes.

**Note: Only Efficiency and Physical value are useful in current version. Don't allocate to Lucky and Charm until next version!**

How Efficiency affects daily winning rewards is detailed in [Top League](/top-league.md), Physical attributes affect the stamina consumption by this formula:

$$
Actual\ Consumption = \frac{Basic\ Consumption}{1+\frac{Physical}{300}}
$$

The basic staimina consumptions are in [Energy & Stamina](/topmanager/energy-and-stamina.md)

### **Player Level Up**

Players level up with playing more at home matches. For each at home win, each player get 10 experience points, for each draw and lose, each player get 8 experience points. When leveling up, the player grows in both basic and productive attributes, and can ascend to unlock new skills and equipment slots at certain levels (about this later).

| Level | Experience Points Needed |
| :---: | :----------------------: |
|   1   |             0            |
|   2   |             3            |
|   3   |            48            |
|   4   |            64            |
|   5   |            80            |
|   6   |            96            |
|   7   |            112           |
|  8-20 |            128           |
| 21-40 |            160           |
| 41-60 |            192           |


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