> For the complete documentation index, see [llms.txt](https://whitepaper.topgoal.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.topgoal.io/topgoal-the-football-metaverse/bridging-sports-to-web3/virtual-matchday-experience.md).

# Virtual Matchday Experience

Tools: VR devices; Multi-angle Cameras; Virtual algorithms; NFTs

<figure><img src="https://3252381761-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZufoTQNgUNbJZ1h9m0f3%2Fuploads%2FtAvxTHL99dNez7lxWFEt%2Fimage.png?alt=media&amp;token=97bfdbb5-43e0-4b17-8cbc-df954e7d9fe4" alt=""><figcaption></figcaption></figure>

Due to time and distance, the cost to be in the stadium is high for most of the fans. With VR and AR technology, the fans can:

* Choose wherever they want to sit to watch the game, great views, and experience (South stand; the Boxes; Sub seats; coach seat or commentator seats)
* Invite some friends to a VR chat group to give comments, as if they are sitting together; or enter a public channel to listen to the crowd of thousands of people as if they are standing in a square of 10,000 people.
* Buy some digital souvenirs online instantly (the NFT for an astonishing goal can be generated shortly after scoring)

Statistically, less than 1% of the fans are lucky enough to attend an important match. With the techs above, the rest of the 99% of fans will certainly be much happier.
