> For the complete documentation index, see [llms.txt](https://whitepaper.topgoal.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.topgoal.io/topgoal-the-football-metaverse/bridging-sports-to-web3/virtual-matchday-experience.md).

# Virtual Matchday Experience

<figure><img src="/files/GgsqgIoaEutwhW4koSmr" alt=""><figcaption></figcaption></figure>

Due to time and distance, the cost to be in the stadium is high for most of the fans. With VR and AR technology, the fans can:

* Choose wherever they want to sit to watch the game, great views, and experience (South stand; the Boxes; Sub seats; coach seat or commentator seats)
* Invite some friends to a VR chat group to give comments, as if they are sitting together; or enter a public channel to listen to the crowd of thousands of people as if they are standing in a square of 10,000 people.
* Buy some digital souvenirs online instantly (the NFT for an astonishing goal can be generated shortly after scoring)

Statistically, less than 1% of the fans are lucky enough to attend an important match. With the techs above, the rest of the 99% of fans will certainly be much happier.
