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# Training System

Managers can take two players to train one new player in this system. During the training process, a certain amount of TMT will be consumed while a mystery pack will be generated. Managers can open it to get a new player card. Common, Rare and Epic cards can participate in training 7 times and Legendary cards can participate 3 times.

### Training Cost per Base Player

The actual cost is the sum of two base players:
Count
Level
Common
Rare
Epic
Legendary
1
5
30
60
250
1250
2
10
30
60
300
1500
3
20
36
72
350
1850
4
30
42
84
400
/
5
40
48
96
450
/
6
50
54
108
520
/
7
60
60
120
600
/

### New Player Ability Attributes:

A player's attribute X value at level N is determined by
$X(N) = X(Initial) + (Basic \ Growth(N) + N*Growth(X)) * Growth\ Rate(X)/200$
Where the sum of X(Initial), Basic Growth(N), Growth(X) for five attributes are the same for same rarity. Each player has different value for each attribute based on their position and characteristics.
Sum of X(Initial) are 100, 150, 200, 250 and 275 for C, R, E, L and Special L card respectively.
Sum of Growth(X) are 12, 18, 24, 30 and 40 for C, R, E, L and Special L card respectively.
Growth Rate are 120 for All Star Genesis cards at each attribute, with the exception that the 12 Special L card from Return of Legend series auction have slightly higher growth rate.
After training, the five-dimensional player attribute growth rate are the average of two base players, with +-10% randomness following this weight. Note for Special Legendary player, they tend to have higher attribute growth rate.
Ratio
Weight
Weight_Speicial
-10%
1
0
-9%
2
0
-8%
3
0
-7%
4
0
-6%
6
0
-5%
7
0
-4%
8
0
-3%
10
1
-2%
12
2
-1%
15
4
0%
30
25
1%
23
20
2%
19
15
3%
16
10
4%
13
8
5%
10
6
6%
8
4
7%
6
2
8%
4
1
9%
2
1
10%
1
1

### New Player Productive Attributes

The sum of new player's productive attributes are the average of two base players at level 1, with +-10% randomness following the same table above. Then the scores are randomly distributed to 4 dimensions, each dimension with lowest distribution of 15%.

Common
Rare
Epic
Legendary
180 mins
360 mins
720 mins
1440 mins

Parent 1
Parent 2
FW Rate
MF Rate
DF Rate
GK Rate
FW
FW
91%
4%
4%
1%
FW
MF
45%
45%
9%
1%
FW
DF
45%
9%
45%
1%
FW
GK
45%
5%
5%
45%
MF
FW
45%
45%
9%
1%
MF
MF
4%
91%
4%
1%
MF
DF
9%
45%
45%
1%
MF
GK
5%
45%
5%
45%
DF
FW
45%
9%
45%
1%
DF
MF
9%
45%
45%
1%
DF
DF
4%
4%
91%
1%
DF
GK
5%
5%
45%
45%
GK
FW
45%
5%
5%
45%
GK
MF
5%
45%
5%
45%
GK
DF
5%
5%
45%
45%
GK
GK
3%
3%
3%
91%

Parent 1
Parent 2
Common
Rare
Epic
Legendary
Legendary
Legendary
0%
0%
0%
100%
Legendary
Epic
0%
0%
49%
51%
Legendary
Rare
0%
49%
1%
50%
Legendar
Common
49%
1%
0%
50%
Epic
Legendary
0%
0%
49%
51%
Epic
Epic
0%
0%
98%
2%
Epic
Rare
0%
49%
50%
1%
Epic
Common
49%
1%
48%
2%
Rare
Legendary
0%
49%
1%
50%
Rare
Epic
0%
49%
50%
1%
Rare
Rare
0%
98%
2%
0%
Rare
Common
49%
50%
1%
0%
Common
Legendary
49%
1%
0%
50%
Common
Epic
49%
1%
48%
2%
Common
Rare
49%
50%
1%
0%
Common
Common
98%
2%
0%
0%

### The Rate of Card Rarity for Different Pack Rarities:

Pack Rarity
Legendary Rate
Epic Rate
Rare Rate
Common Rate
Legendary
65%
35%
0%
0%
Epic
2%
68%
30%
0%
Rare
0%
2%
98%
0%
Common
0%
0%
0%
100%
Note: For ALL STAR 2022 GENESIS packs you get from staking Return of Legends cards, you get a one-on-one mapping of rarities, i.e. a Legendary ALL STAR 2022 GENESIS pack gets you a Legendary ALL STAR 2022 card for 100% chance and so on.
Special Bonus:
For ALL STAR Legendary pack, you have a 5% chance to get a special superstar Legendary player.